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Yurei aka Kylie Kimura
Val Char Points Total Roll Notes Campaign: BYOB
20 STR 10 20 13- HTH Damage 4d6 END [4] GM: Dave Mattingly
23 DEX 26 23 14- Unspent Exp.: 0
25 CON 15 25 14- Total Points: 400
13 INT 3 13 12- PER Roll 13-
13 EGO 3 13 12-
20 PRE 10 20 13- PRE Attack: 4d6
8 OCV 25 8
8 DCV 25 8
3 OMCV 0 3
4 DMCV 3 4
10 PD 8 10/20 10/20 PD (0/10 rPD)
10 ED 8 10/20 10/20 ED (0/10 rED)
6 SPD 40 6 Phases: 2, 4, 6, 8, 10, 12
15 REC 11 15
40 END 4 40
11 BODY 1 11
45 STUN 13 45
18" Running 6 18m
6" Swimming 1 6m
16" Leaping 6 16m Total Characteristics Cost: 218
Cost Powers END
3 Alert!: +1 PER with all Sense Groups0
8 Hard To Hold: +20 STR (20 Active Points); Only to escape Grabs/Holds (-1 1/2)4
5 I have been to the Land of the Dead: +10 PRE (10 Active Points); Only to Resist PRE Attacks (-1)
16 Shadow Block: (Total: 30 Active Cost, 16 Real Cost) Physical Damage Reduction, Resistant, 25% (15 Active Points); STUN Only (-1/2), Must be Aware of the Attack (-1/4) (Real Cost: 8) plus Energy Damage Reduction, Resistant, 25% (15 Active Points); STUN Only (-1/2), Must be Aware of the Attack (-1/4) (Real Cost: 8)0
5 Shadow Eyes: Nightvision0
18 Shadow Grab: Telekinesis (40 STR) (60 Active Points); Only to Grab and Pull to Her (-1), Perceivable (-1/2), Affects Whole Object (-1/4), Limited Range 100m (-1/4), Physical Manifestation (-1/4)6
14 Shadow Healing: Regeneration (1 BODY per Turn), Can Heal Limbs (21 Active Points); Always On (-1/2)0
10 Shadow Life: LS (Immunity: All terrestrial diseases; Longevity: Immortal)0
2 Shadow Root: Knockback Resistance -2m0
30 Shadow Tough: Resistant Protection (10 PD/10 ED)0
Karate
4
1) Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND
4
2) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
3) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
4) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 40 STR to Disarm roll
3
5) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 7d6 Strike, Target Falls
4
6) Punch/Snap Kick: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike
5
7) Side/Spin Kick: 1/2 Phase, -2 OCV, +1 DCV, 10d6 Strike
8 +2 HTH Damage Class(es)
 
Talents
2 Environmental Movement (Perfect Balance) (no penalties with Balance)
1 Lightning Reflexes (+1 DEX to act first with All Actions)
 
Skills
10 +2 with Karate
4 +2 with Spin Kick
3 Acrobatics 14-
3 Breakfall 14-
3 Contortionist 14-
2 KS: Karate 11-
1 Language: Japanese (basic conversation)
0 PS: Waitress (Everyman) 11-
3 Stealth 14-
3 Streetwise 13-
Total Powers & Skills Cost: 183
 
Total Cost: 400
 
75 Points in Complications
10 Distinctive Features: Shadow Tattoo (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5 Distinctive Features: Shadow-marked (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
15 Hunted: Shinji the Shinagami Infrequently (As Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish)
15 Psychological Complication: Sense of Duty to Friends and Family (Common; Strong)
5 Psychological Complication: Shy in Social Situations (Uncommon; Moderate)
15 Social Complication: Public ID; Kylie Kimura Frequently, Major
5 Vulnerability: 1 1/2 x BODY Shinagami Weapons (Uncommon)
5 Vulnerability: 1 1/2 x STUN Shinagami Weapons (Uncommon)
Total Complications Points: 75
Background:After a long day waitressing and practicing karate at her uncle's dojo, there was nothing Kylie liked better then sitting back and listening to music. Often time she would fall asleep while your iPod continue to play. So it was a hot and steamy night in August, that she once again fall asleep while listening to music and found herself in a strange room. The room was similar to the pictures her grand parents had from when they lived in Japan. Suddenly Kylie sensed that she was not alone in the room and turning she saw teen girl standing behind. As the girl smiled, Kylie found herself relaxing and they began to talk. The girl explained that her name was Atsumi (meaning warm sea) and explained that she was waiting for father to return. She then asked as she always wanted an older sister that she could call her One-chan. Kylie saw no harm in it so the two girls bonded. She go that Atsumi did not get long well with her father unlike Kylie's relationship with hers. Finally Kylie asked why Atsumi was here and the girl began to scream. Kylie knew that she had to get the headphones off and ran out of the room screaming herself trying wrench the headphones off. All the while she found herself attacked by some sort of strange crow-men whose blows and attacks she parried while running.

She does not know how long she ran, countering and learning from the crow-men. But she fought knowing her life depended on it. Suddenly when things looked the darkest and the strange crow-men were surrounding she wrestled the head phones from head screaming in fear. She found herself alone in her apartment and changed. It did not take long for her to discovered that she was strong, faster and physically marked by her her experience. She since by asking her uncle learned that the crow-men were called Tengu and that she must have been in the land of the dead. So it did not surprise one day when a Shinagami called Shinji came to take her back. Luckily her skills taught to her by her uncle and improved by the run in by the Tengu gave her the edge of surprise allowing her to easily beat Shinji the first time. Alas he has promised to return. Since then she has mainly used her ability to deal with unruly customer and one women who was being accosted by a man.

Personality/Motivation: Generally friendly and helpful. Shy when she first meet people in social situations but opens up after a while.

Quote: I have escaped the land of the dead and you think that is going to Impress me?

Appearance: She is of Japanese descent with White hair pale skin and twisting dark tattoos on her arms.
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The original material presented here is my own creation, intended for use with the HERO System and/or other products of DOJ, Inc. d/b/a Hero Games. This material is not official, and has not been approved or endorsed by DOJ, Inc. Also the girl at the top of my page is commissioned art. Please do not use on any other website.
© 2008 by GVM except where noted.
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