Home About RPG J-Pop Misc Link Dr. William Ainsworth
Val  Char   Cost
10  STR0
15  DEX15
15  CON10
12  BODY4
18  INT8
18  EGO16
18  PRE8
12  COM1
3  PD1
3  ED0
4  SPD15
8  REC6
30  END0
35  STUN10
6"  RUN0
2"  SWIM0
2"  LEAP0
Characteristics Cost: 94
Cost  PowerEND
86  Memory Eating: (Total: 240 Active Cost, 86 Real Cost) Telepathy 12d6, Reduced Endurance (0 END; +1/2), Continuous (+1) (150 Active Points); No Range (-1/2), Extra Time (Full Phase, -1/2), Eye Contact Required (-1/2), Receive Only (-1/2) (Real Cost: 50) plus Major Transform 2d6 (Normal Person into Person without Memories), Memories (+1/4), Reduced Endurance (1/2 END; +1/4), Partial Transform (+1/2), BOECV (Mental Defense applies; +1) (90 Active Points); Extra Time (Full Phase, -1/2), No Range (-1/2), Eye Contact Required (-1/2) (Real Cost: 36) 4
5  Mesmerism: Mind Control 7d6 (35 Active Points); Extra Time (1 Minute, -1 1/2), OIF (Focus (anything to focus on); -1/2), Mesmerism Only (see Dark Champion page 113) (-1/2), Concentration (0 DCV; -1/2), Eye Contact Required (-1/2), Gestures (must wabe OIF before subject's eyes), Requires Gestures throughout (-1/2), Incantations (You are getting Sleepy.....) (Requires Incantations throughout; -1/2), No Range (-1/2), Requires A PS Mesmerist Skill Roll (-1/2) 3
Powers Cost: 91
Cost  Skill
2  AK: London 11- 
3  Acting 13- 
3  Conversation 13- 
3  Disguise 13- 
3  High Society 13- 
2  KS: Military Protocol 11- 
3  Linguist 
1  1) Language: French (fluent conversation) (2 Active Points) 
1  2) Language: Greek (fluent conversation) (2 Active Points) 
1  3) Language: Latin (fluent conversation) (2 Active Points) 
7  PS: Mesmerist 17- 
3  PS: Physician 13- 
3  PS: Psychology 13- 
3  Paramedics 13- 
3  Riding 12- 
2  SS: Pharmacy 11- 
3  SS: Surgery 13- 
3  Shadowing 13- 
3  Stealth 12- 
3  WF: Small Arms, Blades 
Skills Cost: 55
Cost  Perk
6  Money: Wealthy 
3  Reputation: As a Good Doctor (A small to medium sized group) 14-, +3/+3d6 
1  Fringe Benefit: Medical Doctor 
Perks Cost: 10
Val  Disadvantages
5  Dependence: Stolen Memories Takes 3d6 Damage (Difficult To Obtain, 1 Week) 
15  Psychological Limitation: A Racist and a Classist (Common, Strong) 
15  Psychological Limitation: Self Centered (Common, Strong) 
15  Social Limitation: Secret: Psychic Vampire (Frequently, Major) 
25  Psychic Vampire Bonus 
Disadvantage Points: 75
Base Points: 75 Experience Required: 100 Total Experience Available: 100 Experience Unspent: 0 Total Character Cost: 250
Height: 1.78 mHair: Brown
Weight: 81.00 kgEyes: Brown
Appearance: A stern man in his early 40s with wavy brown hair and a stout built
Personality: Doctor Ainsworth appears very kind and amiable to his female patients but all that is a facade. Underneath, he is a self centered man with no regard for his fellow human beings. There are a few things that can bring out his inner natures; 1) People who don't know their place, 2) Cats and 3) Americans. The few things he does seem to get pleasure from are fine cigars and fine spirits.
Quote:Don't worry dear all of your troubles will be gone like leaves on the wind
Background: The life of Dr. William Ainsworth might have been that of a top quality doctor if not for one incident while serving in the British Army in Africa. He was coming back to his regiment late one night after a night of drinking with friends, when he was set upon by an unknown assailant. The good doctor fought with all of his might to protect himself and was able to kill the man who was attacking him. Recovering from the shock and heat of battle, Dr. Ainsworth could see that the man was a native dressed in rags and smelled foul. What he couldn't see was that the man was cursed and that now the curse had passed on to him.

The next morning, the good Doctor was in the infirmary when while treating a man you was the sole survivor of a skirmish, the man went berserk. Grabbing hold of the man, Dr. Ainsworth suddenly could see the battle and felt what the man was feeling. At this point the man settled down and seemed to have no recollection of the incident. While good Doctor felted a rush that he had never felt before. He had witnessed another's pain and it filled him with longing for more. Over the remaining time of his duty, Dr. Ainsworth fed on more memories and tested the limit of his power and he also took to studying mesmerism and psychology. He found that he got the most rush from taking all the memories from a person even reducing one native man back to the mind of an infant.

Since coming back to England, the Doctor Ainsworth has made quite a name for himself, helping wealthy women deal with their problems by eliminating the memories that caused them in the first place. They all think it is do to mesmerism and not the fact that he is eating their memories. Unfortunately the petty problems of society ladies leaves him wanting more and so he goes elsewhere to search for meals. Besides it wouldn't be right eating the memories of social equals. So now there are appearing amongst the lower classes in London, a rash of young women either without memories or reduced to mind of a child as the good Doctor goes about his weekly feedings.
Powers/Tactics: Dr. Ainsworth prefers his targets weak and easily subdued. He avoids situations where he may have to fight someone his equal in strength or skills and thus avoids targeting men. So it is that he preys on young women and hides behind disguises and respectability to commit his crime.
Campaign Use: Dr. Ainsworth makes for a good subtle villain for a campaign. While he does his best to leave no evidence behind, he is only human. As a twist, feel free to decrees the time scale on his dependency to represent him becoming even more addicted. This will entail more young women without memories appearing to spurn the players into action.Notes: While the Dr. Ainsworth can easily get memories from his patients, it is like trying to survive on sugar pills and so I charge that getting a full meal is difficult to obtain.
The original material presented here is my own creation, intended for use with the HERO System and/or other products of DOJ, Inc. d/b/a Hero Games. This material is not official, and has not been approved or endorsed by DOJ, Inc. Also the girl at the top of my page is commissioned art. Please do not use on any other website.
© 2008 by GVM except where noted.
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